Friday, November 11, 2011

Project 3 Final

All done. Not anything as spectacular as I'd like, if it's one thing I know I can't do is backgrounds and environments. I usually just do floating character designs. Ah well, practice practice practice, right?

1 comment:

  1. Well done, Jordan. A nice eye for detail!

    I'd retouch the ambient lighting (mostly so that the background wall and floor not be so even) by adding some gradient onto the wall and floor. As the shadows move away from their subjects, I'd blur them so that they're less appealing to the eye (the eye focuses on sharp details and ignores blurry areas). The fellow leaning against the wall has a illogical cast shadow on the wall. I'd definitely fix that. Overall, the super-pale girl and the rather darkly tones guys seem like they exist in different lighting environments. You can bring the three characters closer together by darkening a few of the shadows on the girl and making the highlights on the costumes of the males brighter. If the blue lamp is on (lit), then it's color and value will be brighter than most of the scene (in other words, right now, the girl has a brighter value, so she looks like she's glowing more than the lamp -- the fix? Make the heart of the glow inside the lamp "whiter" than the girl, but preserve the blue halo around). The composition would be more dramatic if the characters weren't so evenly spaced. If the guy standing up was closer to the girl, we would read that they're "more of" an item. If he was a bit farther out, he'd read as trying to "fit in." Consider repositioning (nudging to the left or the right) each character for a more interesting and intriguing layout.

    Very elegant and precise drawing. Nice acting (the guy sitting has a bit of a vague facial expression though). Nice texturing of the walls.

    ReplyDelete

Blog Archive